Add the ability to fire signals on your objects. Signals are events, but hard coded into the object
and don't rely on strings like other events and eventables
- Source:
Requires
- module:base
- module:signals
- module:base/logger
Classes
Type Definitions
SignalOptions
- Source:
Properties:
Name | Type | Attributes | Description |
---|---|---|---|
memorize |
boolean |
<optional> |
If Signal should keep record of previously dispatched parameters and automatically execute listener. Defaults to |
params |
array |
<optional> |
Default parameters passed to listener during |
context |
object |
<optional> |
When provided the signal will be raised in the context of this object. Defaults to |
Example
signals:{
opened: null,
twisted: { memorize:true },
applied: { memorize: false, params:[one, two] }
}
// Setting the context initially can be a hassle, so this also supports a function that returns a hash
signals: function(){
return {
opened: null,
twisted: { memorize:true },
applied: { memorize: false, params:[one, two] },
reversed: {context: someOtherRuntimeObject}
};
}